Ex Valve designer reveals the door and big toe that retroactively broke Half-Life 2: “This isn’t a normal bug – it appears to have traveled backwards in time and infected the original!”

More than 20 years later, we’re still learning new and fascinating details about the legendary Valve FPS, Half-Life 2. Today, we’re hearing a story form former Valve designer Tom Forsyth about a game-breaking bug discovered in 2013 that seemingly time-traveled and infected the original version of the game.

I understand that’s a lot to take in, so let’s unpack this genuinely entrancing case of technological happenstance. As extensively detailed on Forsyth’s Mastodon, Forsyth and Valve programmer Joe Ludwig were working on porting Half-Life 2 to the Oculus Rift VR headset, and Forsyth encountered a bug very early in the game that locked him out of a room and thus away from the critical path. There was no way to go forward, which was weird enough, but what made it weirder was the fact that no one could remember encountering the bug in the original game. Forsyth even watched videos of the opening scene where he was encountering the bug, and it wasn’t there.

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Categories: Games News

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