In recent times we have been perceiving a decisive change of direction regarding the productions of the videogame industry, not so much regarding the actual products that reach consumers, but a greater awareness of the strategies to be undertaken to be successful coming to the conclusion that you don’t need to make huge games to justify the price increase.
A way of thinking that has recently also been shared by one of the most influential personalities in the video game industry, namely Strauss Zelnick, CEO of Take-Two Interactive, who in recent days has underlined how companies operating in the gaming sector should follow the example of Mafia: Terra Madrethat is, short, linear and very intense titles.

Zelnick’s is not a voice out of the chorus, but it is the thought that is spreading more and more among the minds of the main video game authors and personalities in the sector such as Shuhei Yoshida, former head of PlayStation Studios, who also underlined the strategy that software houses and publishers should adopt to be successful from now on.
Companies should focus on smaller projects, Yoshida says
In recent years, companies operating in the triple-A sector have focused more on the development of huge open worlds full of activities, but according to Yoshida nowadays this should no longer be the strategy to follow: recent productions have in fact demonstrated that success can be achieved even with smaller projects and this is the strategy that should be followed.
The former CEO of PlayStation Studios further added that not only should companies focus on smaller and even experimental projects, but they should also support smaller productions like independent creations, a branch of the industry that just this year had enormous success with Clair Obscur: Expedition 33 and Hollow Knight: Silksong, to name the two most famous.

Despite the demonstration that great success can be achieved even without enormous productions, However, the hypothesis of a reality where the big labels, perhaps managed by Sony and Microsoft, suddenly stop creating triple-A titles remains far away huge in place of smaller productions given that it is almost a vicious circle between enormous investments and the hope of even greater returns.