A Challenging Roguelite with Feline Trouble
In a world dominated by cats, what hope would a mouse have? In the world of Morsels, not much, unless given the power to use “morsels” to transform into beings that are able to fight back against the ruling cats.
Described as an action packed, fast-paced, creature collector, Morsels is very much a roguelite game where each run involves climbing out of the sewers that the mouse finds itself in at the start. Each new area is ruled by a vicious cat that is none too thrilled that a lowly mouse would dare try to wield the power of the morsels to improve its lot in life.
These morsels are odd creatures that carry a unique power for combat. There are a variety of them to encounter throughout the game and some are unlocked only after progressing to certain points.


Baffling Controls
Now, Morsels is a twin-stick shooter, which simply means that one thumbstick controls movement and the other controls attacks and attack direction. For some baffling reason, though, Morsels decides to tell players to use the A, B, X, and Y buttons to attack in their corresponding directions. This is weird and doesn’t fit in with how a player would typically expect the game to play. That said, using the right stick to attack does work and is how I proceeded to play the game when I realised it was an option.
This odd approach to providing the player with information is a recurring theme throughout the game. Even after completing runs, I still have no real idea what many of the mechanics are for. I mean, what is tofu? Why are certain pickups telling me there is going to be more of it? I think I saw a block of tofu a single time, and it broke apart into currency, but that was one time after several hours of playing. The various terms and modifiers that are collected are opaque at best. It also doesn’t help that there is no option to adjust screen sizing and many of the icons were being cut off on the edge of my screen. This is more tied to my personal experience and won’t be universal, but it would’ve been nice to have a built-in adjustment.
Corridors of Chaos
Normally these issues would pile up against the game and lead to a fairly disappointing experience, but Morsels manages to overcome them by simply being a fun, challenging affair.
The unique visual style and surprisingly chill soundtrack are very atmospheric. Coupled with the cast of strange characters and challenging, yet fair, combat system, it makes for something extremely enjoyable.
Each area is broken into various rooms of twisted corridors and wide open spaces where enemies will spawn in. The goal is to find the ladder that moves on to the next floor, but on the way there are morsels to collect, side objectives to complete, and enemies to fight. Between floors, the player is often met by one of the many interesting characters that seek to aid, or sometimes inhibit, progress. They will offer one of two choices, a free option or one that costs a currency that I never actually learned the proper name of.


Again, they love that vague delivery of information.
Sometimes both options can be helpful, and other times the free option may actually harm you. Regardless, an option must be selected to progress and if the player can’t afford the cost, then they are stuck with the crumbs.
Boss Fights vs. The Gauntlet
At the end of the area is – of course – a boss fight with one of the aforementioned felines. They will also transform into their own morsel, after taunting the lowly mouse who dares wield the power they seek to monopolise.
Now these boss fights actually felt easier than the path to getting to them in most cases. The arenas leading up to them are hectic and filled with traps and unpredictability that makes navigating them all the more difficult. The boss arenas on the other hand are a bit more predictable. And this isn’t to say the fights themselves are bad. They offer plenty of variety, and dying during them is still bound to happen. But as the saying goes, it’s the journey more than the destination that will leave an impression on players.
It took me a few hours to get to the ending credits of Morsels, and I knew about as much then as I did when I started the game. While I learned how to interact with some basic mechanics and I was able to discern what most of the morsels I unlocked did, there were several that still seemed to be a mystery. And unfortunately the only way to discern how some of the mechanics work is by dying and restarting, which is hard to want to do intentionally in a roguelite game.


High-Heart, High-Mystery
Overall, though, Morsels is a fun game with a unique atmosphere and a lot of heart; more than other games in the genre. I expect most players that the game resonates with will get at the very least a few hours out of it. There are secrets and hidden side objectives as well that can keep curious players entertained for even longer. That said, if you prefer to have things laid out clearly for you, then Morsels may be a bit too opaque for your liking.
Important Links
Annapurna’s Latest is a Grimy, Creature-Collecting Gem – Morsels is OUT NOW! – https://www.thexboxhub.com/annapurnas-latest-is-a-grimy-creature-collecting-gem-morsels-is-out-now/
Quirky Creature-Collector Morsels Scuttles onto PC & Console This November – https://www.thexboxhub.com/quirky-creature-collector-morsels-scuttles-onto-pc-console-this-november/
Buy from the Xbox Store – https://www.xbox.com/en-gb/games/store/morsels/9p1lss0c81v5





